Command and Conquer Level Level Name: Assassination HQ Created By: Andrew Griffin (buggy@adam.com.au) Release Date: 21 December 1995 Map information: Large (46x57), winter theatre. Original map. Player: GDI Difficulty: Hard+ (subjective assessment) Filename: assassin.zip File contents: scg09ea.ini assassin.map savegame.001 mission.ini assassin.txt Tested on Command and Conquer v1.18 (English version) Level replacement ----------------- This file is meant to replace the ninth GDI mission. It does work when used with other missions, but has been designed specifically for this mission. Mission Description ------------------- A recent attempt on the life of the Secretary General has strengthened U.N. resolve and given GDI new powers to deal with terrorism. As part of this new regime, you are to seek out and destroy the band of assassins that were hired for this assassination. They are often used by the Brotherhood, so expect them to have Brotherhood equipment. Kill them all. Level Description ----------------- It has been known for some time that a band of highly trained assassins operated out of a fort situated high in the mountains. It was thought that eradicating this band of vipers would be too costly, and so their presence was tolerated. However, their use by the Brotherhood in an assassination attempt on the Secretary General has changed all that. You are to lead a mission to the mountain fort and take them out, no matter what the cost. They specialise in long range and silent kiling, so expect them to have an assortment of very deadly equipment. Usage ----- For those who don't want to bother messing around editing files, a savegame has been supplied that was taken the instant the level started. Simply copy this file (savegame.001) into your Command and Conquer directory (rename it if you don't want to lose one of your savegames). Then simply load that file when you start. You will not be able to restart the mission if you do this, you will have to re-load it if you need to try again. If you choose this method, you can ignore the next part. If you want something more complete, you need to have the GDI version of the general.mix file on your hard drive. You also need the program map-p.exe (available in the distribution of cc-scen; you can get this distribution from http://adam.com.au/~buggy amongst other places). Put the file scg09ea.ini into your Command and Conquer directory, along with the mission.ini file. Now you need to patch the general.mix file with the assassin.map. Depending on which version of map-p you have, you can do this in two ways. The latest release allows you to simply type in an offset in the command line. You can patch the file with the command: map-p general.mix assassin.map 3103115 If you have the older version of map-p, use the command map-p general.mix assassin.map and when asked for the offset, type in 2f598b and press Enter. If you are using Vladan's mixman.exe program to replace the map, replace the scg09ea map with the assassin.map file. You will now be able to use this scenario properly when you play the ninth GDI mission. If you put the file mission.ini into your Command and Conquer directory, you will not be able to access the mission text for other missions until it is removed. If you are just using the savegame method and aren't patching the general.mix file, do not put the scg09ea.ini file into your Command and Conquer directory. It may cause Command and Conquer to crash when you play the first GDI mission. Do not put the mission.ini file into this directory either if you are using this method. Other Information ----------------- This mission is meant to be much harder than the Chemical Brothers level I created. I intend it to very VERY hard (I hope) :) You will learn to hate stealth tanks when you finish this mission. Enjoy. Andrew Griffin (buggy@adam.com.au) http://adam.com.au/~buggy